AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Kuwait - Q2 2022
Discover the performance of the top 5 basketball game apps on Android in Kuwait during Q2 2022, including trends in downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 basketball game apps on the Android platform in Kuwait exhibited varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each app's trends:
Mini Basketball from Miniclip.com saw a decline in weekly downloads, starting from 429 in late March and falling to 85 by the end of June. Weekly revenue peaked at $206 in mid-April before gradually decreasing to $65 by the last week of June. The app’s weekly active users also followed a downward trend, dropping from 541 to 172 over the quarter.
Basketball Stars: Multiplayer, another title from Miniclip.com, experienced a significant increase in weekly downloads, peaking at 466 in late April before stabilizing around 249 by the end of June. Weekly revenue showed fluctuations, with a notable peak at $125 in the final week of June. The game maintained a robust number of active users, reaching a high of 1.28K in early May and slightly declining to 945 by the end of the quarter.
Basketball Arena: Online Game by Masomo Gaming displayed an upward trend in weekly downloads, reaching a peak of 303 in mid-June. Revenue was inconsistent, with occasional spikes, such as $52 in mid-May. The app’s weekly active users increased significantly, peaking at 995 in mid-June before settling at 716 by the end of the quarter.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS had steady weekly downloads, with figures fluctuating between 107 and 201. Revenue peaked at $41 in early June. The game’s active user base was relatively stable, peaking at 1.01K in early June and ending the quarter with 816.
NBA 2K Mobile Basketball Game by 2K, Inc. had modest weekly downloads, ranging from 62 to 118 throughout the quarter. Revenue was minimal, with occasional peaks such as $36 in late May. The app’s active users showed a gradual increase, peaking at 334 in mid-June before ending the quarter at 293.
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